Score 0
Wv 1Lives 3 ▲▲▲▵▵💣 0%🌀 0%🐎 0%

Starswarm

Formations swoop in and dive at you in waves. Kill a diver mid-dive for double points. Survive as many waves as you can.

Arrows/WASD, drag/touch, or just move the mouse to steer — on a computer the ship follows your cursor even with nothing pressed. Space or left click fires (hold to charge a power shot that punches through several enemies); on mobile, touch does both at once. P to pause.

A 💣 meter fills as you play — once full, press B, right-click, or tap the on-screen button to unleash a smart bomb: a big blast around your ship, not a guaranteed wipe, so where you're standing matters.

A separate 🌀 meter fills just from playing — once full, press E or tap its own on-screen button for an EMP Pulse: every enemy on screen freezes for a couple seconds, no damage, just breathing room.

A third, slower-filling 🐎 meter fills just from playing too — once full, press C or tap its own on-screen button to call in the Cavalry: five friendly fighters swoop in and fight independently on your side, swirling around the board and firing on enemies until they're shot down or collide with one themselves.

Killed enemies sometimes drop a pickup: C upgrades your gun, M mounts a homing missile, + is an extra life, I turns you invisible, S raises a shield, W fans every shot into a spread for a while, V fuels vampire rounds — bonus bomb charge on every kill for a while — O mounts an orbiter drone that silently blocks a few enemy shots before popping, P counters — any enemy that touches your cloaked ship is destroyed on contact for a while — 2 doubles your score per kill for a while, and ? throws the enemy dive pattern into chaos for a while. Any real hit strips your gun and missiles back to nothing.

From wave 4 on, a dragon snakes around the board and fires at you — its body is armored and blocks your shots, so only its head can be hurt. It takes 5 hits and flashes red when it's down to its last one. It won't stick around forever: kill it before it wanders off for a big score bonus.

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